




OVERVIEW
OVERVIEW
OVERVIEW
OVERVIEW
Amped is a rhythm game focused on bringing a rockstar back to life through the energy of music. A group of New Media Design and Interactive students came together to create an immersive experience to bring to Alt Ctrl GDC.
Amped is a rhythm game focused on bringing a rockstar back to life through the energy of music. A group of New Media Design and Interactive students came together to create an immersive experience to bring to Alt Ctrl GDC.
Amped is a rhythm game focused on bringing a rockstar back to life through the energy of music. A group of New Media Design and Interactive students came together to create an immersive experience to bring to Alt Ctrl GDC.
Amped is a rhythm game focused on bringing a rockstar back to life through the energy of music. A group of New Media Design and Interactive students came together to create an immersive experience to bring to Alt Ctrl GDC.





Timeline: 4 Months
School: Rochester Institute of Technology
Timeline: 4 Months
School: Rochester Institute of Technology
Timeline: 4 Months
School: Rochester Institute of Technology
Timeline: 4 Months
School: Rochester Institute of Technology

STORY
STORY
STORY
STORY




Why Defibrillator?
Why Defibrillator?
Why Defibrillator?
Why Defibrillator?
We felt that a defibrillator would be a perfect fit for the concept of delivering energy from a crowd through music. We focused on the different functions of a defibrillator to emphasize the controller.
We felt that a defibrillator would be a perfect fit for the concept of delivering energy from a crowd through music. We focused on the different functions of a defibrillator to emphasize the controller.
We felt that a defibrillator would be a perfect fit for the concept of delivering energy from a crowd through music. We focused on the different functions of a defibrillator to emphasize the controller.
We felt that a defibrillator would be a perfect fit for the concept of delivering energy from a crowd through music. We focused on the different functions of a defibrillator to emphasize the controller.




Actions
Actions
Actions
Actions




PRESS
PRESS
PRESS
PRESS
Play single notes
Hold notes (combined with button)
Play single notes
Hold notes (combined with button)
Play single notes
Hold notes (combined
with button)
Play single notes
Hold notes (combined with button)




RUB
RUB
RUB
RUB
Charge up the experience
Charge up the experience
Charge up the
experience
Charge up the experience




BUTTON
BUTTON
BUTTON
BUTTON
Removed obstacles
Hold notes (combined with press action)
Removed obstacles
Hold notes (combined with press action)
Removed obstacles
Hold notes (combined
with press action)
Removed obstacles
Hold notes (combined with press action)
How Does it Work?
How Does it Work?
How Does it Work?
How Does it Work?
Pressure Sensors: Detects pressure from defibrillator through Arduino for in game notes.
Pressure Sensors: Detects pressure from defibrillator through Arduino for in game notes.
Pressure Sensors: Detects pressure from defibrillator through Arduino for in game notes.
Pressure Sensors: Detects pressure from defibrillator through Arduino for in game notes.
Arduino Uno: Used to connect physical inputs with unity.
Arduino Uno: Used to connect physical inputs with unity.
Arduino Uno: Used to connect physical inputs with unity.
Arduino Uno: Used to connect physical inputs with unity.
Copper Sheets: Affords the ability to rub the controllers together to complete a connection as an input.
Copper Sheets: Affords the ability to rub the controllers together to complete a connection as an input.
Copper Sheets: Affords the ability to rub the controllers together to complete a connection as an input.
Copper Sheets: Affords the ability to rub the controllers together to complete a connection as an input.








ALTERNATIVE CONTROLLER: 3D PRINTED DEFIBRILLATOR
ALTERNATIVE CONTROLLER: 3D PRINTED DEFIBRILLATOR
ALTERNATIVE CONTROLLER: 3D PRINTED DEFIBRILLATOR
ALTERNATIVE CONTROLLER: 3D PRINTED DEFIBRILLATOR












prototype
prototype
prototype
prototype
ONE
ONE
ONE
ONE
Goals
Goals
Goals
Goals
Playable Rhythm Game
Playable Rhythm Game
Playable Rhythm Game
Playable Rhythm Game
Defibrillator Controller
Defibrillator Controller
Defibrillator Controller
Defibrillator Controller
Collect User Testing
Collect User Testing
Collect User Testing
Collect User Testing








User Feedback Highlights
User Feedback Highlights
User Feedback Highlights
User Feedback Highlights
We administered a short google form to gather feedback from the students at Rochester Institute of Technology about our game.
We administered a short google form to gather feedback from the students at Rochester Institute of Technology about our game.
We administered a short google form to gather feedback from the students at Rochester Institute of Technology about our game.
We administered a short google form to gather feedback from the students at Rochester Institute of Technology about our game.
"I like that the use of defibrillators as controls makes it more physical and immersive."
-Anonymous User
"I like that the use of defibrillators as controls makes it more physical and immersive."
-Anonymous User
"I like that the use of defibrillators as controls makes it more physical and immersive."
-Anonymous User
"I like that the use of defibrillators as controls makes it more physical and immersive."
-Anonymous User

80%
said the game was fun

80%
said the game was fun

80%
said the game was fun

80%
said the game was fun
Key Takeaways
Key Takeaways
Key Takeaways
Key Takeaways
Emphasize defibrillator's unique features
Emphasize defibrillator's unique features
Emphasize defibrillator's unique features
Emphasize defibrillator's unique features
Simplify visual layout using user insights
Simplify visual layout using user insights
Simplify visual layout using user insights
Simplify visual layout using user insights
Enhance clarity of note feedback
Enhance clarity of note feedback
Enhance clarity of note feedback
Enhance clarity of note feedback
Test two-button play on the dummy
Test two-button play on the dummy
Test two-button play on the dummy
Test two-button play on the dummy
Tie distraction mechanics to gameplay and controls
Tie distraction mechanics to gameplay and controls
Tie distraction mechanics to gameplay and controls
Tie distraction mechanics to gameplay and controls












prototype
prototype
prototype
prototype
TWO
TWO
TWO
TWO
Goals
Goals
Goals
Goals
Updated Music and UX
Updated Music and UX
Updated Music and UX
Updated Music and UX
3D Model of Controller
3D Model of Controller
3D Model of Controller
3D Model of Controller
Collect User Testing from Returning and New Users
Collect User Testing from Returning and New Users
Collect User Testing from Returning and New Users
Collect User Testing from Returning and New Users








User Feedback Highlights
User Feedback Highlights
User Feedback Highlights
User Feedback Highlights
This user feedback survey was longer than the previous version, asking more questions about the the physical controller as well as the updated visuals and gameplay.
This user feedback survey was longer than the previous version, asking more questions about the the physical controller as well as the updated visuals and gameplay.
This user feedback survey was longer than the previous version, asking more questions about the the physical controller as well as the updated visuals and gameplay.
This user feedback survey was longer than the previous version, asking more questions about the the physical controller as well as the updated visuals and gameplay.
"Love the concept, love how it feels. Can't wait to get the ability to actually rub the paddles together. It would be super cool if they vibrated and lit up!! The track was fire too."
-Anonymous User
"Love the concept, love how it feels. Can't wait to get the ability to actually rub the paddles together. It would be super cool if they vibrated and lit up!! The track was fire too."
-Anonymous User
"Love the concept, love how it feels. Can't wait to get the ability to actually rub the paddles together. It would be super cool if they vibrated and lit up!! The track was fire too."
-Anonymous User
"Love the concept, love how it feels. Can't wait to get the ability to actually rub the paddles together. It would be super cool if they vibrated and lit up!! The track was fire too."
-Anonymous User

77%
said the defibrillator fit the game

77%
said the defibrillator fit the game

77%
said the defibrillator fit the game

77%
said the defibrillator fit the game
STAGING AND SETUP
STAGING AND SETUP
STAGING AND SETUP
STAGING AND SETUP

270 Degree
Immersive Experience

270 Degree
Immersive Experience

270 Degree
Immersive Experience

270 Degree
Immersive Experience








UX DESIGN
UX DESIGN
UX DESIGN
UX DESIGN
















SAVING LIVES ONE BEAT AT A TIME
SAVING LIVES ONE BEAT AT A TIME
SAVING LIVES ONE BEAT AT A TIME
0:00/1:34
Defibrillator
rhythm game
Defibrillator
rhythm game
Defibrillator
rhythm game
